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Shadow1980 said:
Destiny. It had solid combat and level design, but the MMO elements made the constant grind for better gear tedious and boring. It honestly should not have had any MMO elements and been a more conventional solo/co-op experience with a definite beginning, middle, and end, perhaps a quasi-open world game.

I really liked the idea that while you are playing, other people are there too doing their thing yet for some reason they shoved in the idea of making friends and joining people to do things. The grind was a joke and I never did a raid as I never had enough friends to do it and didn't want to join randoms. I gave up for those reasons.

I gave up on Star Ocean 4 as the voice acting hurt my hearing. There are probably others but generally I try to finish games.



Hmm, pie.