| SvennoJ said: I've been exploring a very barren planet, but indeed the caves look a lot like Santa's grotto. The game said something about a flash light at night on the first planet I was on, yet haven't found a need for it yet. What kinda annoys me is that it takes no effort to find anything, the whole planet is full of more or less evenly spaced structures. Do I land here, or there, does it matter. Is there variation on planets or simply a even distribution of a set of structures. Anyway I can't really judge the game yet based on 2 planets. First comes the grind to get a better ship with more inventory space. So far it's more a game of inventory management than exploration. Why do bypass modules not stack, why are there locked doors, where is the planetary system map (does it exist or are all the planets in visual range every where?) Maybe I'm playing it wrong and should be planet/system hopping around with full on ADD, instead of OCD exploring one planet at a time and trying to buy a better ship. |
It's on your helmet and you're right, from all the footage I've seen so far the walls are awash with so much colour and illumination there's no need for it. I was looking forward to some deep and dark exploration but instead it looks like a cheap ride at Disneyland. Very unfortunate.
The rest of what you've mentioned are things you need to discover yourself. Everything becomes clearer as you grow used to the systems and visit more places.
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