| Soundwave said: Actually I believe here is states a 60% power saving over even 20nm (I guess 20nm was a bust, no wonder it wasn't widely used much) when talking about 16nm FF+ (16nm FF and 16nm FF+ are different). That's pretty significant. TSMC’s 16FF+ (FinFET Plus) technology can provide above 65 percent higher speed, around 2 times the density, or 70 percent less power than its 28HPM technology. Comparing with 20SoC technology (this is 20nm), 16FF+ provides extra 40% higher speed and 60% power saving. Wouldn't surprise me actually if this is the real reason NX was delayed, if they were using a vanilla or even modified Tegra X1 and nothing but, they should have been good to go for this Christmas, and Zelda should be done so I'm sure they could've put together a decent launch since they sure as hell haven't been making many/any Wii U games of late. Since it's a portable hybrid it probably could've had HD versions of Pokemon Sun/Moon too. If Kimishima had said that they delayed because of chip issues it would've caused a fire storm of questions over who is the chip maker, what chip is Nintendo using (that caused the NX delayed), etc. etc. etc., so I think saying games weren't ready was a much more PR-savvy excuse. |
LAWL, don't believe any of the hype from semiconductor foundries when they've been becoming stagnant ...
In real world scenarios ASICs only managed a gain of a little less than 60% perf/watt at the BEST CASE from 28nm when transitioning to 16nm (GTX 980 t GTX 1080 and the latter had to use the state of the art standardized GDDR5X memory modules) ...
I am warning you that you are setting yourself up for some extreme disappointment if you believe the NX is going to be this beast of an engineering marvel that'll somehow be able to deliver PS4 equivalent experience at the go in a small little package ...







