| Miyamotoo said: We have infos saying that X1 chip is far more powerful and capable cheap than Wii U CPU/GPU, with performance on paper around 3x stronger than Wii Us, and you saying we will again have 720p resolution and below even NX have base unit, and not just only that but there are good chances that NX will actually have Pascal instead of Maxwell. For the record, I expecting power at least 2-3x stronger than Wii Us, thats around half of power of XB1, I dont expecting XB1 level of power in any case. |
I am not saying the Tegra chip isn't going to be more powerful than the Wii U SoC, it's not an overly difficult thing to achieve anyway, beating the Wii U.
But I am also not the one beating the drum saying it's the second coming either.
You are basing your entire "performance" assumption on a single number. Flops. - Which from that you are assuming it's going to be doing high-end 1080P gaming, when the fact of the matter is, the Tegra chip just isn't capable of it with a degree of imagry we have come to expect, you need to look at the entire graphics processor, not just it's single precision floating point performance.
Let's use the Xbox 360 and Xbox one in combination with your silly flops metric as an example shall we?
Most Xbox 360 games were around 720P, just like the Wii U.
The Xbox 360 has only 240 Gflop.
The Xbox One has 1.3 Teraflops, that's the equivalent of 5.5x Xbox 360's. - Is the Xbox One running games at 5.5x the resolution of the Xbox 360? NO. It's not, it struggles to achieve 1080P in a ton of titles.
Again, having Pascal instead of Maxwell in Tegra isn't a game changer, not to the same degree we saw on the Desktop, Tegra isnt going from 28nm to 16nm for starters, that limits what nVidia can do.
| Soundwave said: It's hard to gauge the Tegra X1 chip because as something that's only in Nvidia's Shield Console basically it has very little software support and no team was going to build a game specifically for it, the Shield's install base makes the Wii U look like the PS4. It's quite likely developers coding to the metal of the unit and actually putting effort into it could get a ton more out of it (look at what Vita devs have pushed a chip 1/14th of a Tegra X1 to). |
I do agree to an extent. There is not much in the way of software built for Tegra that takes advantage of various nuances in the chip design.
But that isn't to say we don't have an *idea* of it's capabilities, there have been a few Unreal Engine 3 powered games ported over to Shield and the results were mixed, sure, it did pump up the resolution and framerate, but image quality was severely compromised as Tegra simply doesn't have the bandwidth and fillrate to keep pace with the bigger consoles... And that was on a last generation title. (Resident Evil 5.)
Vita games tend to look terrible to me by the way, they "hide" the graphics with substantual use/abuse of 2D sprites and pre-calculated lighting/shadowing/baked details to hide the devices shortcomings.
| Soundwave said: But Doom 3 BFG Edition on the X1 is one example of a port from PS3/360 that runs at full 1080P 60fps while the PS3/360 struggle to run the same game at 720p (PS3 version drops below 720p many times actually). So when programmed well for it can run 1080P 60 fps games even, just PS3/360 quality, but that is not an insignificant bump. |
Doom 3 is an old game, not a next-gen title pushing the hardware.
| Soundwave said: There must be TWO performance modes for NX IMO. If this is truly a portable console and not just a portable with a TV out, then it should have different performance modes. The needs to display on a 6-inch screen are very different from a 55-inch HDTV display. |
Proof?
| Soundwave said:
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And you continue to abuse the Gflop metric.
Here is the kicker. You could have a 400Gflop GPU beat a 1 TFLOP GPU.
Do you even know what kind of Gflop/Tflop you are even talking about?
| Soundwave said:
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But it would be cheap... And that play's to Nintendo's strengths that they have stuck to for the Wii and Wii U, price.

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