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curl-6 said:

It will be very interesting to see if Nintendo moves to a PBR solution for NX. Also, I'm curious what they'll do in regards to resolution; whether they'll stick with 720p to play up other aspects of the graphics over Wii U, or step it up to 1080p, or maybe 900p as a compromise. 

I think they can stick in higher quality AA and just mostly call it a day since the Maxwell architecture has some very advanced hardware features that are not found in consoles like target independent multisampling, post-depth coverage, overriding coverage sample mask via pixel shader, coverage mask value to colour conversion, and last but not least hardware accelerated conservative raster ... 

Quality of pixels > Quantity of pixels IMO ...

I'll take a 540p image that is offline quality over an image that's rendered at 16K but has the same framework of a last gen or even a current gen game ...