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GhaudePhaede010 said:
Soundwave said:

I don't see it, Sony is already going gung ho with VR starting this year, so it won't be anything new by the time Nintendo does it. 

A headset attachment isbasically Sony's way of saying, "we are going VR but not leaving traditional gaming behind" and I see NX as Nintendo's way of saying the same thing. You do not have to see it, they have to go in a different direction VR or not if they make a new home console to give people a reason to own both NX and their next home console.

If Nintendo markets it correctly, they can say they are, "fully committed" to VR and maybe win some core gamers. Also, since when does Nintendo care if another company is, "gung ho" on something. If they feel they can make it work and have properly invested in it, they will do it.

I did not expect anyone to believe me or buy into it. I said Wii U would not require a television to be play games and I was slaughtered over that as well. It is my idea for the vision going forward. Nobody else said it in this thread so if I am correct, I can take a big W with me, again.

VR on a Tegra X1 wouldn't work great, it doesn't have the horsepower, VR barely does well on a regular PS4. 

It's just too non-Nintendo of a concept for other reasons too. It alienates the player from others, which is against Nintendo's philosophy of gaming in terms of gathering people together and getting the whole family/friends group playing together. 

Also grown adults still report getting motion sickness from VR, now imagine Mom/Dad come home to find little 45 kg Davey has puked all over the living room carpet because he was playing his Nintendo VR more than he should have. 

I could see the NX having motion/hand sensors though ... Nintendo has already patented that. 

In a way I think NX is Nintendo's answer to "anti-social" gaming that VR and even regular phones/tablets present (people staring down at their phone zoned out of their surroundings). NX will be something I think designed to get people to gather around and play together, more like a board game philosophy, it's the anti-VR.