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oniyide said:
MTZehvor said:

Fallout wouldn't have been too much trouble to get on the Wii, considering how segmented it is and how many loading points there are. Wii could do that just fine by turning the graphics and render distance down. GTA would be a bit more trouble, and some features would probably have to be scrapped (possibly aerial transport altogether), but it could be done. People forget that the Wii had the biggest open world of the 7th gen in Xenoblade, and the Wii U has an open world bigger than the worlds of Fallout 4, Skyrim, and Witcher 3 combined in Xenoblade X. Both the Wii and the Wii U were capable of some pretty incredible stuff, but it require a bit more effort to make full use of the system's capabilities, which was an extra bit of effort that devs weren't willing to go to if few people were going to buy their game to begin with.

thats not how that works. Wii couldnt even run COD games properly but they could run Fallout? Wii doesnt even have the ram to run the game period. Its not a matter of scaling things down, sometimes the system is just too weak. Xenoblade looked likd crap a little worse than FF12 and it was a large world with nothing in it. Those games you mentioned have detail upon detail.

Because, as I mentioned in the exact same post you just quoted...

" it required a bit more effort to make full use of the system's capabilities, which was an extra bit of effort that devs weren't willing to go to if few people were going to buy their game to begin with."

The Wii has games that look much, MUCH better than COD. Metroid Prime 3 arguably looks better than any COD game on last gen, and Super Mario Galaxy, while not a realistic art style, was extremely visually impressive as well. The problem was that developers had to go additional lengths to get a good looking game out of the Wii, which was effort they were simply not willing to go to on a system where their game probably wouldn't sell that well to begin with.