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curl-6 said:

PS4's CPU is pretty crappy, true, but if NX is portable it's not going to be able to afford a big/fast/hot/power-hungry CPU either.

Other bottlenecks could include RAM bandwidth, number of TMUs/shader cores, etc.

Oh and don't forget about the rasterizers too since those are important for filling your G-buffer and doing shadow map rendering but these passes can be effectively free on consoles if you do some async compute to which the same could not be said for most Nvidia GPUs out there so that just further exasperates the NX's rendering budget ...