By using this site, you agree to our Privacy Policy and our Terms of Use. Close
MTZehvor said:
oniyide said:

Sure, but why ignore the fact that the Wii was a whole gen behind PS360? There were games like GTA4/5, Fallout etc that wouldnt be possible on the system different control scheme or not. Hell I would imagine the controller is the least pain in the ass in this scenario.

Wii missed a bunch of games due to lack of power and it had a big enough install base.

True, it also kept getting multiplats cause people were still buying those games on the system something that couldnt be said for Wii u.

Fallout wouldn't have been too much trouble to get on the Wii, considering how segmented it is and how many loading points there are. Wii could do that just fine by turning the graphics and render distance down. GTA would be a bit more trouble, and some features would probably have to be scrapped (possibly aerial transport altogether), but it could be done. People forget that the Wii had the biggest open world of the 7th gen in Xenoblade, and the Wii U has an open world bigger than the worlds of Fallout 4, Skyrim, and Witcher 3 combined in Xenoblade X. Both the Wii and the Wii U were capable of some pretty incredible stuff, but it require a bit more effort to make full use of the system's capabilities, which was an extra bit of effort that devs weren't willing to go to if few people were going to buy their game to begin with.

thats not how that works. Wii couldnt even run COD games properly but they could run Fallout? Wii doesnt even have the ram to run the game period. Its not a matter of scaling things down, sometimes the system is just too weak. Xenoblade looked likd crap a little worse than FF12 and it was a large world with nothing in it. Those games you mentioned have detail upon detail.