MTZehvor said:
Wii missed games largely because it was a nightmare to develop for. Developers would have to redesign control schemes around an entirely new controller, and that was often simply not worth it with the install base. I never said that a Nintendo console has never missed a game due to lack of power. What I said is that, if the install base is big enough, they will get the vast majority of games, even if said games have to be scaled back as a result. Power only really factors in when a developer is iffy on bringing it to a console and they would need to spend a significant amount of time scaling things back to get them to work, as was the case with Project Cars. The biggest factor, by far, is how many people will buy the game. If a developer isn't relying on a console producer to publish the game, then there's very little they'll pass up on a console if they feel the sales are there, even if it needs to be significantly scaled back. This is the reason why the 360 and PS3 kept getting multiplats for a year plus after the release of the PS4 and XBO. |
Sure, but why ignore the fact that the Wii was a whole gen behind PS360? There were games like GTA4/5, Fallout etc that wouldnt be possible on the system different control scheme or not. Hell I would imagine the controller is the least pain in the ass in this scenario.
Wii missed a bunch of games due to lack of power and it had a big enough install base.
True, it also kept getting multiplats cause people were still buying those games on the system something that couldnt be said for Wii u.







