Soundwave said:
Again at 960x540 makes a big difference, at that resolution a 500 GFLOP Tegra X1 even punches at the weight of a 2 TFLOP processor because it only has to render 1/4th the pixels of a console that has to do it at 1080p. A Vita is a 38 GFLOP machine, trying to get FF13 (from 250-300 GFLOP consoles) to run on it is a much bigger problem. If a Vita was 100-120 gigaflops, I think yeah maybe FF13 would be possible at 640x480 or something. Also I don't think Nintendo is using stock Tegra X1 either, they're probably using the Pascal successor to X1, which will be announced/shown this month by Nvidia (the Tegra X2 basically). |
540p isn't a get out of jail free card, it won't allow PS4 graphics on a handheld. Downgrades would still have to be made to textures, shaders, effects, geometry, etc.
You simply can't run FFXV on a portable in 2017, even at 540p, the technology just isn't there yet.
zorg1000 said:
Those games make up a small percentage of Japanese PS4 games. |
They're some of the most important though. FFXV, FF7R and KH3 are orders of magnitude more important than pretty much any of the multiplats Vita/PS3 get. They get the second-rate stuff like Star Ocean.