Soundwave said:
A portable would have several cheats it could employ though ... first and foremost those games on a portable screen will look just fine even at 960x540. That means they can run on the portable at 1/4th the pixels, which also means suddenly a 500 GFLOP GPU in portable mode probably would be able to run a lot of ports. Here's a Nvidia 730M laptop mobile GPU btw (550 GFLOPS) ... it can run PS4/XB1 only games like Assassin's Creed Unity at 720p even: |
I'll believe in when I see it. The assets and everything would all have to be reworked and I simply don't think devs will put that much effort in, especially on a Nintendo platform.