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Yeah this comparison is straight out bias. It doesn't take into account how the games takes or doesn't take advantage of each GPU architecture. Maxwell has been made to perform for current games, DX11 level games. AMD made GCN with forward thinking. When DX12 or equivalent, especially Async enable games are used, GCN matches if not overtakes Maxwell. Those benchmarks are irrelevant when a game is made specifically to take advantage of a console's hardware.
The only thing we can get from numbers is that Maxwell and Pascal are more power efficient compared to their GCN counterparts. This is ignoring image quality which I don't think anyone here talked about.

Also, about ports. You guys just can't say NX will run so-and-so port with scaled down graphics. Yeah, the graphics can probably be scaled down. But it's harder to do with CPU intensive games, you just cant scale down say AI or physics of a game, because doing so could change the gameplay and enjoyment of that game.