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LGF said:
Slimebeast said:

Well it should be that practically every game on the planet has all of the dimensions A to E, shouldn't it?

Nearly every, if not every, game should be able to be defined in those 5 attributes (what you call dimensions):

controls
environment
structure
objective
content

And your Pokemon example did this, didn't it?

I'm not objecting to anything, I'm just trying to get a clear picture of your taxonomy method.

Did you come up with any of those 5 categories (dimensions) and 12 sub-dimensions by yourself at all or is it taken from some existing universal method to define game structure?

Yes, all games have all dimensions and sub-dimensions. Or in other words, all dimensions should be applied when classifying a game. Exactly, my Pokemon example used all dimensions.

Yes, I've come up with all 12 dimensions by myself. Then, I've done some research and found some classifications. They were not as comprehensive as this one, and I couldn't add any new dimension. I could just take a couple of ideas for the categories, namely in dimension 10 (Challenge), which is the most popular dimension to define game genres.

Very interesting.

Now next you should name them more properly. It doesn't look good when two separate dimensions are described as gameplay.

It's hard to name though and have all the categories be properly represented by just one word each.

I wouldn't use the word structure for C for example because a game's structure encompasses more than dimension C includes.

And sorting Myst and The Witness under strategy/tactics doesn't feel right. And I never saw Bioshock as a horror game lol.