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Shadow1980 said:
Yoshi's Island technically isn't even a Super Mario game. It doesn't quite play like a Super Mario game, and Mario isn't a playable character. And I remember playing a demo of it at Wal-Mart back in '95/'96 and not really caring for it. I may retry it one day to see if my tastes have changed enough in the past 20 years for me to get past how it wasn't a "real" Super Mario game.

Meanwhile, Super Mario 64 quickly became one of my all-time favorite games. While most of those early 3D games simply didn't do anything for me, Nintendo seemed to have a better grasp of how to transition to and make good use of 3D polygon-based graphics than most other companies did, and Super Mario 64 was able to make the Mario formula work well despite the changes necessary when jumping from 2D to 3D.

But.... you haven't played the game I guess? Since Mario is playable at points in it when you get the super star, he pops Yoshi into a giant egg and you run along as Mario who has a glide ability with his blanket and can run up walls, sure... those are not traditional mario moves, but neither could you triple jump, back flip or do sliding tackles in the first Mario games you most certainly if you want to tick off the boxes of what makes a Mario game, Super Mario 64 has no power mushroom to increase size like every title (even the game boy titles) before it did in the Mario games, you literally spend the entire game as a single sized character with a health bar, how non traditional can you get for Mario to have a health bar?! and no fireflower to be seen either another stable of every Mario title.



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