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torok said:
Ganoncrotch said:

Have Mercenarys too and there are some areas of the game which are PS3 levels of quality for sure, no where near the PS4 in terms of particle effects though you are right there, the thing which destoryed the game for me was the loading times, have the game digitally so I don't know was it better if playing from the Vita card but just running off the memory card the game could take upwards of a minute to load the start of stages (sure there wasn't loading in stages but still... really bad for a handheld game to suffer so bad from loading)

I did feel bad putting up the screen shot of Whoa Dave from the PS4 against this though because that game seems like it was made on a budget of about €20 it was one of the few times I facepalmed at an indie offering from PSN+ this and the fire fighting game were easily two of the worst mobile phone style games on a console.

It also runs in a lowe resolution. Mercenary only render at 544p (full-res on Vita) when you are standing still, with a framerate around 25 fps. When you move, it decreases the resolution to reach 30 fps, but it isn't noticeable because, well, you're moving. Both Killzone 2 and 3 would run at 720p and 30fps. The MP is also different: Mercenary has 8 players, KZ2 has 24 and KZ3 has 16.

But the correct comparison for Vita is the PS4, because they are on the same gen. Shadow Fall looks waaaay better, has larger areas, 24 players on MP and runs at 1080p above 30fps, with the MP doing 1080@60 with temporal reprojection. While I love both games, it's clear that one of them sacrificed several aspects to become portable, which is fine. But we can't just say that they are on-par.

As for the loading times, I have the game on a physical card and it's like you said. I don't mind because it's a really great game with a fun MP and a nice history.

You know there is one area in the PS4 which is a tiny tiny tiny bit of a let down for me, I was just going to say that you could directly compare the games of Shadowfall and Mercenaries both running on the Vitas sexy little OLED screen... but you can't, I'm not sure if you've used it very much but the remote play function of the PS4 which relies on the standalone processor for handling the video recording / sharing side of things inside the PS4 seems to be a piss weak processor. If you use it to remote play something really taxing like Drive Club, Infamous or Killzone you notice artifacts tearing up some frames pretty badly, I noticed it during remote play and put it down to the connection between Vita and PS4 but if you just record a video clip of something reallllly really detailed you'll notice on the playback you'll get weird artifacts on the PS4 even.

Here is some raw footage of a Driveclub clip for example (not added VO to it yet, been meaning to) but you can see what I mean in the bottom left portion of the screen where the water is pooling inside the hood of the car, that lil processor just makes a bit of a mess of it all.

I know it's off topic... but at this stage I think this thread has run its course of on topic chat about which is better from both sides haha.

Also if you add a blizzard into the mix... the chip just fucks right up lol, this looks marginally better before it went to youtube... but still not nearly as nice as it looked originally which was a thing of sheer beauty. EDIT - Seriously the lightning blasts around 2:30 in the video below are a thing of unmatched beauty in terms of a driving game (which I've seen) just how it lights up the whole mountainside for you to see... amazing.

Really hope the Neo gets an upgrade in those departments.

 

Just in case of confusion as to why I'd bring it up at all, the same processor in the PS4 which handles the capturing of video is the one which also does the lions share of the work of transmitting the image to the Vita for remote play.



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