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Goodnightmoon said:

So what's the effect that he didn't liked and he called polarization but is not really polarization? Some idea of what could be?

Perhaps the lenses weren't correctly adjusted for him (eye relief + IPD) and the display brightness wasn't at max settings. Not every tester will "waste" his limited time with going through the whole setup process but just use the settings of the previous person.

http://iwagglevr.com/2016/03/gdc-2016-playstation-vr-whats-box/

"The eye relief (distance between eyes and optics) can be further adjusted by manually pulling/pushing the whole visor back and forth while holding a button located on the bottom (see picture below). Prescription glasses are fully “supported”."

"It goes without saying the virtual IPD (distance between the two cameras representing your eyes into the virtual world) will be adjustable via software (and possibly stored in the user profile)."