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Ganoncrotch said:
-Ack!- said:

But how much more relevant are they? It's pure speculation and it's not like TR 2013 didn't sell anything digitally after it became available digitally, and it also has been available digitally for almost two years longer, also I am NOT comparing ROTTR all platform sales VS TR2013 X360, it is not the point of this topic.

I am discussing how TR2013 on Xbox 360 is not selling at the same pace as ROTTR on Xbox One in the long run and how deceiving it can be if you don't take the first holiday sales into consideration.

Please don't use digital sales as a shield when those numbers are just pure speculation, who knows how much TR2013 has sold in digital...

What is known 100% is that at launch and for the months afterwards it sold exactly 0 units digitally because it wasn't available to purchase unlike rise of the tomb raider which was available from launch digitally.

You seem to be very invested in this point.... but after reading down through your posts here I can't see the actual point of this thread?

Is it that Rise of the Tomb raider is selling great? or selling Worse? I literally have no idea, even the thread title is why launch dates can be misleading? what does that even have to do with sales... launch dates? they can't really be misleading, it's a date, unless you are going back to digital releases appearing later than retail games, but then you jump to the "don't talk about digital sales figures" at puggsly so you don't want to talk about digital?

In short, What is the point of this thread? I don't mean could you summarise what you hope to prove here for me? I've missed it.

What I'm trying to point out here is that while the games in comparison have sold about the same amount at the same amount of weeks they are not selling at the same pace, because the other game launched at Q4 which gave it huge legs for the holiday season and the other launched at Q1 and it has yet to gain those holiday boosts at this time in the timeline. The mislead comes from not understanding that the other game got this huge boost early, while the other hasn't yet because of the different launch dates.

I'm not saying that digital sales should not be included, but only if there is actual solid evidence, instead of "this game has digital ratio of 30% so all other games released after this date should also have 30% digital ratio..." And to add to that digital ratios tend to be smaller for games released in Q4 because you can't wrap digital games into a paper and say "Merry Christmas, here's your download coupon!" Well.. you can, but not many people would do that.

I chose these games on these platforms because certain someone said somewhere that their sales for first 10 weeks were equal, which is true, but it ignores the impact of holiday season on retail sales.