mutantsushi said:
The concept of having separate GPUs or even CPUs, each to be used in different mode: mobile/console, is insanely wasteful. When I read the EG story, I read them speculating that Nintendo will use Tegra 2, and have a product quite distinct from Tegra 1/ Shield. |
It's no more wasteful than having a console sitting at home that you can't play when you're out of the house, actually being able to use your console's tech when you're out of the house is actually reducing the waste of having said console, because you can play games on it now, anywhere you have access to an internet connection.
The hardware would always be accessible provided you have an internet connection and the game you're playing requires it, not all games do, but why limit your platform's capabilities when the tech to include it is actually really cheap now?
The tech to match a modern console, but in a handheld/tablet form factor doesn't exist yet, but the tech to offload non-latency sensitive tasks to an external processing unit does, it's called the internet.
BTW if you're deactivating parts of the CPU and GPU in the tablet because you can't power it for long on the move then you're wasting it more than if you were offloading tasks to a console unit at home through the internet. Same deal for reducing clockspeeds, you're wasting potential compute time, may as well just put the processing performance offsite, where it's available when needed to share workloads with the tablet device.








