LongLiveTheBeatles said:
No, that award would have to go to the half life series. They are the ones who made that storytelling technique in games mainstream. |
==> yes with Halflife
but Half life's story is pretty simple to understand and quite linear : u are alone (so no interaction) and u need to survive versus alien and marines. There is more interaction at the beginning but it is BEFORE the creation of the "portal" and the presence of alien.
In MGS it is a bit more complex : u have permanent link between people outside of conflict zone (codec) and u never really know (until the end) who is the true enemy and who is a true friend. In fact, u are always launched in a mission that has begun BEFORE your arrival meaning that the things are already HOT (terrorist attack, infiltration mission)
Note1: I m not talking about the quality of the story itself but more about the complexity of the story in MGS game
Note2 : maybe Kojima should have put QTE to make all these cutscene more interactive (a la RE4)
Time to Work !