RolStoppable said:
Something like the Wii which featured simplicity, depth and was affordable. A $250 home console that comes bundled with a game, a $200 handheld that also comes with a game. This would of course rule out high processing power, but I would turn this perceived weakness into a strength by emphasizing a higher first party software output (games running on both devices, development times that are kept in check because the games do not get much more technically advanced than in the previous generation) and leveraging the Japanese third party support that my company already has in the handheld market, highlighting just how much exclusive software my platform has, and it's cheap to boot. That's a very rough outlining of what I have in mind. Playing to one's own strengths, deliberately not trying to offer the exact same things others are already offering, hence the significant differences in price and game library. |
All I'm seeing is the lack of Western 3rd party support... I'm not saying it's a bad concept, it would probably be more successful than what I've argued for here, but the lack of processing power would probably hinder it somewhat
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Furthermore, I think VGChartz should add a "Like"-button.







