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Uncharted 2 intro, where you escape the collapsing train which is followed by slow movement in that area.

Uncharted 3 the first five chapters, till we reach the forest around the French Chateau.

The Uncharted series in general, each game has these terrible sections that force you to walk slowly, a beautiful look but don't touch world, that also make the games less enjoyable than they would be without them.

The body doubles of Mistral and Monsoon in Metal Gear Rising: Revengeance. You basically fight two bosses you previously encountered in the game again, this time in quick succession, which is followed by a new boss fight. That's just poor design, and it felt that they ran out of ideas once you reached the VR training room having thrown all they could before it, so they resorted to body double of two bosses.