DTG said:
Yes I have played the game, but your point about it explaining immortality through the gameplay sequence of death and rebirth was false.The game actually explained immortality through pages and pages of vast dialogue. It baffles me that you would even mention Planescape as a game that has compact storytelling presented through its gameplay when it has the largest script ever written for a video game.
==> so basically, since MGS is an epic action game, with less PEACEFULL text/dialogue, story can"t be explained using text/dialogue. That is why it rely on cutscene where u can easly mix action and storytelling
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