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bbsin said:
rocketpig said:
Mass Effect for starters in this generation. Even Oblivion, though I hated the game, avoided cutscenes. Splinter Cell 1 & 3 even did a decent job of telling a somewhat intriguing story with no cutscenes.

On the other hand, you have games like SotC which told an amazing story in an amazing environment without a lick of dialogue and no cutscenes IIRC.

Mass Effect did not have to tie up multiple unanswered story arcs from 3 previous games, not to mention the entire back story is written in a novel and the game LEFT questions unanswered. The only difference is the choice of becoming either a good guy or a badass good guy.

Never played Oblivion

And SoTC's story is whatever the player assumes since there's no contrete information other than "kill monsters to save girl".


 Maybe he could just not leave gaping holes in his story eh?

And yeah, putting in a 90 minute cut scene because you can't think of gameplay is not good design.  Someone else had it right when they said they should just make a movie.

Also, there is nothing wrong with cut scenes.  There is something wrong with a cut scene that lasts an hour and a half.