| rocketpig said: We understand that. The problem is that other games have done a better job of "feeling like a movie" without lengthy non-interactive cutscenes. |
Forget about what it could be and what it's not, the question is this: Are the cutscenes good enough for the game itself to be a good one, explain the story an entertaining cinematic feel and please the fanbase? In other words, can it get the job done?
I'm sure you don't know the answer to this and neither does anyone else that has not played it yet.
| TheBigFatJ said: And, for the record, the gamepro (which sucks) editor said that ninety minutes "sounds like an exaggeration" and that he doesn't remember any scenes being 90 minutes. But the very fact that he can't say for sure, after playing through the game twice, is very telling. "I played the game twice and I'm not sure, but I don't think any cut scenes where 90 minutes," to paraphrase. Very encouraging. Why don't you know -- did you skip them? Did you fall asleep? How can you not know after playing twice? |
"Ninety-minute-long cimeas in MGS4 sounds like an exaggeration. Like the other MGS games, MGS4 definitely has a cinematic quality. And yes, some of the cut-scenes in the game are elaborate and occasionally length. But not a one, to my recollection, even approaches 90 minutes. " - Gamepro Editor








