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shio said:
Words Of Wisdom said:
Profcrab said:

Maybe Kojima should start painting from the corner to the door instead of from the door to the corner?

Bioware's games have been solid within the games themselves. Including all the backstory for every character and every situation is very, very difficult to pull of and sometimes irresponsible to do it.

Also, bringing up other games that may not have great storytelling doesn't help your case.


Pro-tip! Don't compare Bioware to other developers. It makes too many of them look bad.


It also makes many of them look great. Bioware is nowhere near as good as their early years, their writing is severely lacking. Many developers have already surpassed them: Valve, Obsidian, CDProjekt, Turbine, Telltale are some of those.


 Obsidian certianly hasn't passed them, but many other developers have gotten better over the years.  Bioware certainly isn't the only great storytelling company out there.

 What is a shame is that early RPGs generally had more story and a greater area to roam.  Of course, the problem with that now is that you just can't expect developers to make that same sort of lengthy story and large area and have it look as good as games do today.  I don't think Bioware became a worse developer, I think they just had to make games that were smaller games.  Think about Interplay's Fallout and Bethesda's Daggerfall.  Those games were alot simpler to make and had no audio dialog.  They also covered massive distances.   I think Bioware did a great job with Mass Effect in making a compact story.  I think KoTOR was a little better but I don't see Bioware really slipping at all.



Thank god for the disable signatures option.