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Torillian said:
Words Of Wisdom said:

Also, a lot of people (including myself) want to see more work done on the in-game models so that it's not painful to go back to the game after a cutscene.

But as I've read MGS4 uses the ingame engine for its cutscenes, so you shouldn't have to worry about the difference in game models for this particular case.

For the other issues, well then just skip over it, if all you want is to play the game. I have no problems with that and don't really mind if people hate cutscenes, but badmouthing a game for having cutscenes, when it is clearly what the fans of the series wanted, seems pointless. If you want to make MGS4 without cutscenes and piss off all the MGS fans, be my guest.


Neat.  I'm expecting more from this generation than past ones in that area.  It was just a nitpick of mine to go with the current theme of problems with cutscenes.

I don't mind people who hate cutscenes.  I don't mind people who love cutscenes.  I like a balanced approach where the developer regards cutscenes as a tool to improve the game and not mindless filler or use in order to tell the story of the movie they wished they'd made.

Also, I could make a game like MGS4 however I choose not to.