| Thuglas said: If by powerful hardware we are implying there is no design flaw/weakness to make 3rd party porting more trublesome then yeah that. this, combined with improved 3rd party relations, would make the lineup stronger throughout ALL the years! Personally I think the term "powerful" isn't the best one to use, because different people interpret it differently. I think it would be better to say that specs that cater to a wide range of developers needs would be best and that provides a good foundation of a system for Nintendo to provide what developers require to make any kinds of games they could think of, within the region we've been seeing. First year sales are always weaker than second, third and sometimes fourth year sales so year 1 lineup usually isn't that large of a factor when determine longterm success. Very true, games you can only buy on this one system aren't generally the ones that drive system sales, it happens ocassionally, but it's the complete library of software available at a given time that really effects hardware sales and a platform getting the more technically impressive software is in a big way dependent on a system being able to run at least the bare minimum of the things the developers want to achieve. Tech specs being adequate or impressive really is a fundamental thing that Nintendo should have taken into consideration when designing NX and it's not exactly an expensive thing to do, when you consider that modern cheap GPUs can easily hit the 1080p 60FPS mark, while managing to use the highest visual settings and gameplay features of modern games. Capable CPUs and Memory to support that aren't expensive either, so there's no real excuse for Nintendo to miss out on have any of this stuff with NX, even in a small form factor device. Gamecube had Luigi's mansion, smash bros, metroid prime, and mario sunshine its first year along with other 3rd party support. but that showed 1st year support wasn't the only thing needed. the years after we saw a drastic decline in 3rd party releases as well as Nintendo releasing games less frequent. Nintendo usually does have good first and second year support as their exclusives are front loaded (kinda like MS). Also PS4 had a weak first year for exclusives (Sony support is more mid to end gen with little support in the beginning) but sold massively due to being the most powerful and 3rd party support. Also I know Wii U had a weak launch window because of all the delays but the holiday after that and year 2 were strong. It seems pretty clear that even with the Gamecube Nintendo did lack in releasing their own games or partnering with external developers to bring software that appeals to the wider western 3rd party gaming audience. Nintendo needs to make titles that can stand out from the CODs, Battlefield, Witcher, bring their own flavor, but also draw the attention of those gamers. Those kinds of games, on a technically capable, but good value for money system would get them back in the game and drive Nintendo's market share up in the console space. They really need to market the hell out of it too. Point is, if NX is to be successful then Nintendo has to change their game plan. I think the above tactic is why Sony has become as big as they have, they have their own games that appeal to the audience that buys third party, they've also built themselves to be known for having a great variety beyond that too. I hope Nintendo gives that a go with NX, but I'm not sure I have faith that they will, since it's something that has eluded their attention for quite a few generations now. They need to target the gamers that played their systems when they were young, but have grown up to buy a different flavor of title. Maybe they need to build new studios to do that or perhaps partner with external ones, but if they don't do that I can see their share customers either stagnating into a small niche group or getting smaller with NX compared to even Wii U. |
See my reply in bold.








