Profcrab said:
In many ways, Japanese game designers seem to pursue the same line of reasoning as anime. They have an idea for a really far out there story and they do everything to make it work instead of modifying the story to make it work. Cutscenes are how they still push their story concept even when it wouldn't fit the gameplay of that game. 90 minutes sounds like an exaggeration but even 20 minutes is too long for a video game and I can easily see Kojima including cutscenes that are 20-30 minutes. I just think he is way too high on his own ideas and is suffering from the George Lucas problem where no one can tell him "No!". Think of all the extra work that could be done on the game that might have gone into cutscenes. |
The George Lucas point is a valid one. Someone needs to hire an assitant with a hammer to follow both of them around and whack them in the head whenever they try to do something insanely stupid with a quality franchise.
Or check out my new webcomic: http://selfcentent.com/