I don't think there's a very firm understanding of "market saturation" going on in this topic... Sales levels over time indicate demand, but not the market saturation point. It doesn't matter how fast a product sells initially, what matters is when it starts to drop off consistently (which is when it's approaching saturation). At that point, it's unlikely to ever double its total sales again. With the 360, it saw a high early adoption rate compared to the original XBOX (which is good for MS, since the original XBOX was all but ignored for much of its lifespan), but it's also reached the drop-off point on its sales curve quicker.
Sky Render - Sanity is for the weak.








