By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Kai_Mao said:
Aeolus451 said:

Well, it would still be nintendo but with less kid games and more of the kind of games it's own fans want to play (more mainline nintendo games) and what other gamers want to (new IPs focused more on adults).

 

The irony of this comment, considering their second (arguably first) biggest IP is aimed towards kids and not just fans..

And all this "kids games are shovelware" stuff annoys me. Splatoon is a great game for kids and, in a way, is a kids' game (they're not necessarily the main targeted audience, but at least one of them). So are Kirby and Yoshi.

This whole notion of making games for gamers and fans is great and all. But after watching Gaming Historian on Satoru Iwata again, I feel like we would take a step back as an industry if we allow games become exclusive, meaning focused on certain demographics. Just because Iwata is no longer here, doesn't mean for Nintendo to just sweep everything he stood for under the rug. He believes that games should be fun for everyone. One of the reasons why the Wii and DS were successful because they reached a whole new audience that we've never thought had potential before. while we may not see something like that again, it was a great moment for the industry because we saw new people and new demographics playing games, which was unheard of in previous generations.

All I know is having games for everyone and anyone to play will allow the industry to continue growing. Hardcore games are fine, but casual games should hold as much importance. I remember Nintendo giving an interesting tidbit about Animal Crossing having a huge female audience in Japan. That's pretty cool. Hearing stuff like this makes me proud to be involved in games because I know the audience is growing beyond the typical age, gender, etc.

 What I mean by the kid game shovelware is exactly that. There's a lot of really crappy games on the wii. Splatoon is not that. It's a new IP where nintendo is tried something new and dabbled in the competitive TPS genre. 

The Wii sold really well but it didn't retain any those casuals or converted them over to nintendo fans. It made a bunch of money for nintendo though. In general, casuals are hit or miss. Either you catch their interest or you don't. It's just really risky especially considering that nintendo business is mainly gaming and toys. Does it have other business ventures in different markets to lean if they go through a rougher patch with gaming? Most of it's eggs are in one basket. The reason why i would prefer nintendo to focus on it's base with it's mainline games, focus less on shovelware and create new IPs for the gamers from the other bases if they go third party is because more than likely to work out well.