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Words Of Wisdom said:
Riachu said:
HappySqurriel said:

To me, telling a story in a videogame using cutscenes is like a movie which displays text to tell a story ... It is acceptable in small doses but if used excessively it begs the question "Why did you choos this medium to tell your story?"

For those people who love Metal Gear Solid games this is probably an acceptable/good thing, but for the rest of us who want to press those pesky buttons and interact with the world this is just amazingly dumb.

Maybe I'm alone but I feel that long cutscenes are 'so 90s' ... After Half-Life demonstrated that you could create a game with a cinematic feel in 1998 without the use of a single cutscene, and so many developers have taken this to the next level, it feels like a massive cop-out to have long cut scenes in a game in order to tell your story.

MGS is a Japanese developed game and according to an interview I read on gamasutra.com, the japanese are behind Americans in terms of game development so that pretty much explains why they still use cutscenes.

 


Saying this is like saying books are "behind" compared to movies. One is not strictly better than the other as you can do things in each medium you can't in the other. It just comes down to personal preference which you prefer.

one medium is not better than the other, but mixing them can cause disaster. Really, would you want to watch a 90min movie, only to find out 30min of those is just a dark screen with some text?  That's one of the reasons interactive movies died so quickly.