| Words Of Wisdom said: It's not so much experts that are talking bad about WiiFit so much as using BMI. The problem here is that what else should Nintendo have used? What else could Nintendo even use that wouldn't skyrocket the cost of WiiFit? |
Clearly, Nintendo should've included a displacement tank with Wii Fit for accurately measuring BMI. ;)
I actually agree that BMI is a bad idea for a game that can't take in any other factors. It says I'm obese even when I know I'm not (nowhere near it) but I'm carrying a good deal of muscle.
But the game's method for telling a person their BMI is flawed, and I don't mean the calculation so much as the presentation method: basically, the bar slides into "obese" and your Mii gets really fat all of a sudden. That's the kind of thing that could traumatize young girls.
I still like the exercises, though, and there ARE some muscle building exercises in there as well, such as pushups and jackknives.
"I mean, c'mon, Viva Pinata, a game with massive marketing, didn't sell worth a damn to the "sophisticated" 360 audience, despite near-universal praise--is that a sign that 360 owners are a bunch of casual ignoramuses that can't get their heads around a 'gardening' sim? Of course not. So let's please stop trying to micro-analyze one game out of hundreds and using it as the poster child for why good, non-1st party, games can't sell on Wii. (Everyone frequenting this site knows this is nonsense, and yet some of you just can't let it go because it's the only scab you have left to pick at after all your other "Wii will phail1!!1" straw men arguments have been put to the torch.)" - exindguy on Boom Blocks







