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Veknoid_Outcast said:
Darc Requiem said:

That's what they did with KI. It was a low budget release with limited modes and a small roster. The game sold well enough for them to add more content. They've been upfront about that.  They've been added content in seasons. Honestly Capcom could have learned a lot from KI. 3 seasons of KI cost the same as SFV and has  lot more content and a larger roster.

No I think you misunderstand me. If Microsoft feared the game would not sell at $60 it could have lowered production costs and released a more modest game for $20, $30, $40. That way everyone buys a complete game at launch and everyone has the same roster, costumes, stages, etc.

Both Killer Instinct and Street Fighter V have lousy business models. One charges you a relatively small price for an incomplete experience and one charges you a premium price for an incomplete experience. In the end, both games are incomplete.

I just don't like this model. Imagine buying dungeons in Zelda one at a time. Or tracks in Forza? Or party members in Final Fantasy? Sounds terrible to me.

KI had a modest budget from the beginning. They always intended it to be a budget release. The big issue with KI is that MS needed exclusive content for the XB1 launch and they released it before it was finished. That game only had about 6 months of dev time at launch. That's a criminally low amount of time for a game, even going back a few generations.