Veknoid_Outcast said:
No I think you misunderstand me. If Microsoft feared the game would not sell at $60 it could have lowered production costs and released a more modest game for $20, $30, $40. That way everyone buys a complete game at launch and everyone has the same roster, costumes, stages, etc. Both Killer Instinct and Street Fighter V have lousy business models. One charges you a relatively small price for an incomplete experience and one charges you a premium price for an incomplete experience. In the end, both games are incomplete. I just don't like this model. Imagine buying dungeons in Zelda one at a time. Or tracks in Forza? Or party members in Final Fantasy? Sounds terrible to me. |
KI had a modest budget from the beginning. They always intended it to be a budget release. The big issue with KI is that MS needed exclusive content for the XB1 launch and they released it before it was finished. That game only had about 6 months of dev time at launch. That's a criminally low amount of time for a game, even going back a few generations.