Aquamarine said: So let's talk about the two new Wii U releases by Nintendo this month. Let's use....30K as our benchmark. Tokyo Mirage Sessions #FE is above that 30K benchmark, but not significantly (aka. it's not >100K or anything like that). So it's in the 30-80K range in its first month...that sort of area. Tepid sales in the overall market, but can you really expect anything better from a niche JRPG releasing on a dead console at retail? At least it didn't COMPLETELY bomb retail-wise. Digital share should also be high for this kind of title. But speaking of disasters....... Mario & Sonic at the Rio 2016 Olympic Games COULDN'T EVEN HIT that 30K benchmark. Not even 25K. Quite disastrous in all honesty. Another bomb? Good ol' beloved Mighty No. 9. WEAK retail start. Couldn't even hit the ~40K territory. |
Do you think that NX release date announcement back in the end of April, severely affects wii u software sales like it does with hardware sales?
As for the MSROG 2016, no surprise, especially when taking into account FW sales in JAPAN ( those games perfomance doesn't differ much between the west and Japan)! Those sales are within two days and 1 week, right?
Anywise, it's a game that relies on its legs not first week/ month sales, so I hope that you will give us an update for the month of July, to see ( how to say it?), its durability?
3DS version opened with 41k in the mid february in Japan and now is close to 200k... Wii u version opened with 18k in late june and as of last week has sold about 40k!
Would you like to give us an update for the 3ds version LTD? Also, can you confirm or refute the <72k for 3ds in May? It's very important ( particularly to figure out last months numbers ) and many people are wondering about that, enlighten us, if you want.