| curl-6 said: The best anology for how Metroid could have looked on Wii U is probaby Halo 4, albiet with better textures thanks to Wii U's increased RAM capacity. *snip* Damn shame we never got such a game. :( |
There's far more factors in determining higher quality textures than just memory ...
Beware that bandwidth, texture addressing and filtering units play a role in texturing performance ...
Very hard to push that one platform has a definitive advantage over another if were talking about last gen HD twins and WII U since they all have a roughly equal amount of advantages along with drawbacks ...







