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curl-6 said:

The best anology for how Metroid could have looked on Wii U is probaby Halo 4, albiet with better textures thanks to Wii U's increased RAM capacity.

*snip*

Damn  shame we never got such a game. :(

There's far more factors in determining higher quality textures than just memory ... 

Beware that bandwidth, texture addressing and filtering units play a role in texturing performance ... 

Very hard to push that one platform has a definitive advantage over another if were talking about last gen HD twins and WII U since they all have a roughly equal amount of advantages along with drawbacks ...