| Bodhesatva said: The solution to this problem seems obvious to me: have the majority of actions in the game done through button pressing, then do super-awesome-special-attack-delux abilities through strong sudden Wii Mote acceleration. |
That's what I was thinking....Hold the Wiimote NES-style, playing somewhat like the classic Castlevanias. When you're ready for a special/strong attack, release your grip on the Wiimote with your left hand, and "whip" Wiimote to or across the screen. I would imagine simple motion sensing would be best for registering the special/strong attack, but maybe the senor bar/IR could be used to detect the move.
Of course, this is just my wet dream of a new 2D console Castlevania. I still would prefer a 2D console Castlevania, but I'm open to a well made 3D one as well. And I still say that because a game is on the Wii does not mean it HAS to be heavily focused on motion sensing, nor does it HAVE to have motion sensing at all.
@thekitchensink: the entire philosophy of the system, that's what.
"I feel like I could take on the whole Empire myself."







