curl-6 said:
I don't necessarily disagree with the overall thrust of your argument, but a few things spring to mind. Regarding Smash, I think running at native 1080p is the bigger drain on Wii U's resources than having 8 character models on screen. Wii U is primarily a 720p machine, so doubling the pixel count comes at a cost. Overall though, it doesn't feel to me like a game that was significantly limited by Wii U. And not many games that I can think of, on any platform, run at 60fps in 4-player splitscreen As for 3D World, while it may not be the most technically advanced game on the system, (after all, it came out only a year into the console's life) it runs at a practically hard-locked 60fps:
In my view, while 3D World was Nintendo's first Wii U game where it felt like they had a confident handle on HD development, I think it was Mario Kart 8 that was their first game where they started to hit system limitations. |
Yes, I remember they said with MK8 they pushed WiiU hardware to limits, of course they most likely surpassed those limits with X and Zelda BotW, but those game are much dfirent than MK8.