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Nuvendil said:

Smash 4 is considerably limited in order to have it's 8 player smash and 60fps.  Anyone can see that when you look at the character models when they do their victory pose.  Smash 4 could have looked considerably bettern if the Wii U had been more powerful.

Mario Kart 8 makes numerous concessions when doing 4 player split screen and yet still can't do 60fps. 

Super Mario 3D World has frame rate snags when a lot of stuff happens and that's not even that impressive of a game technically!

I don't necessarily disagree with the overall thrust of your argument, but a few things spring to mind.

Regarding Smash, I think running at native 1080p is the bigger drain on Wii U's resources than having 8 character models on screen. Wii U is primarily a 720p machine, so doubling the pixel count comes at a cost. Overall though, it doesn't feel to me like a game that was significantly limited by Wii U.

And not many games that I can think of, on any platform, run at 60fps in 4-player splitscreen

As for 3D World, while it may not be the most technically advanced game on the system, (after all, it came out only a year into the console's life) it runs at a practically hard-locked 60fps:

In my view, while 3D World was Nintendo's first Wii U game where it felt like they had a confident handle on HD development, I think it was Mario Kart 8 that was their first game where they started to hit system limitations.