Shadow1980 said:
Page 5 in this report. The breakdown was 88% physical/12% digital, and the digital was further broken down 60/40 for bundled copies and full paid digital downloads, respectively, meaning the latter would have represented 5.45% of the market. Now, if I may ask, what's the 2015 breakdown look like? Would you mind sharing relevant figures. How much of that 30% was for consoles? Was any of it DLC or indies? Was it revenue or unit sales? Was it new titles only or all titles? It seems a bit odd for digital versions of retail-release consoles titles to take years to get to 5-6% of the market |
DFC are only talking about AAA releases. Not the entire retail market.
That is a huge distinction.
If you look at the slide deck that Gamestop published you'll see that DFC split digital into a few different categories. AAA games being its own category. That ignores all games that are not AAA.
EDIT: Just read Aqua's post above. So as noted, the categories being excluded in that number are catalog game full downloads & Indie game full downloads. Hence why the 88% number isn't really useful unless you're purely looking at AAA games.