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Shadow1980 said:
ZhugeEX said:

You sure about that? Considering the split in 2015 was more 70/30. 

Got a link to the report?

Page 5 in this report. The breakdown was 88% physical/12% digital, and the digital was further broken down 60/40 for bundled copies and full paid digital downloads, respectively, meaning the latter would have represented 5.45% of the market.

Now, if I may ask, what's the 2015 breakdown look like? Would you mind sharing relevant figures. How much of that 30% was for consoles? Was any of it DLC or indies? Was it revenue or unit sales? Was it new titles only or all titles? It seems a bit odd for digital versions of retail-release consoles titles to take years to get to 5-6% of the market

From a more recent GameStop Corporation investor meeting (April 2016):