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Pemalite said:
curl-6 said:

I dunno, considering the hardware and the fact that it runs at a practically faultless 60fps, I suspect it's pretty demanding on the Xbox One's chipset. It has to make a lot of sacrifices to get there, but you can't make an omelette without breaking a few eggs.

The game isn't rendering everything at 60fps though. Spartans off in the distance look like they are being rendered at 10-15fps, there are animations that are being rendered at 30fps.

Texture filtering is poor and that impacts on grainy/blurry texturing in places, the Dynamic resolution compounds that as well.
Shadow quality is terrible, foliage and general object detail is terrible, some low-quality sprites and other assets.
The open areas in Warzone can look last-gen at times.

I would have rather they limited the resolution to 720P to bolster everything else *and* retain 60fps.

There are many games on the Xbox One that even at 60fps, look better than Halo 5 in my opinion, Halo has usually managed to shine thanks to great art rather than sheer graphics fidelity, unfortunately that's not hiding things in Halo 5 all that well this time around.

But it is a good starting point to build Halo 6 from though.

What separates Halo 5 from most other 60fps targeting games on Xbox One (like COD) is that Halo is practically locked at 60fps, while most others are more of a "perceptual" 60fps, where they drop into the 50s when things heat up.

I agree that they should have just locked the resolution at 720p, but I think they were afraid of the negative publicity they'd get from their premier game running at a "last gen" resolution.