By using this site, you agree to our Privacy Policy and our Terms of Use. Close
JEMC said:

Part two:

 

SAMOROST 3 "SOUND DESIGN" VIDEO REVEALS THE MAGIC BEHIND THE MUSIC

http://www.pcgamer.com/samorost-3-sound-design-video-reveals-the-magic-behind-the-music/

Samorost 3, Amanita Design's latest adventure/puzzler/bizarre digital toy, is a very musical game, but not in the sense of something you'd sit down and sing along with. There are clarinets and cellos, yes, but also high-strung devils, sonorous space salamanders, choral termites, sad spirits, and a host of other creatures, all giving voice to their own unique, and generally very odd, sounds and songs. And yet the way most of those sounds were made really isn't all that unusual at all.

 

AN UNRAVEL SEQUEL IS ON THE WAY

http://www.pcgamer.com/an-unravel-sequel-is-on-the-way/

Unravel is the yarn-based puzzle-platformer—which, let's be honest, is quite the genre—didn't quite live up to my hopes for it (which were admittedly quite high). Nonetheless, it was pretty good stuff—and good enough, EA announced today, to warrant a sequel.

>>Hopefully, this time they'll be able to fix the wrongs of the first game.

 

MAIZE IS AN "ABSURDIST" ADVENTURE ABOUT SENTIENT CORN

http://www.pcgamer.com/maize-is-an-absurdist-adventure-about-sentient-corn/

Every now and then a piece of email lands in my inbox that I cannot ignore. Like this, for instance: “Maize is a first-person adventure game about what happens when two scientists misinterpret a memo from the US Government and create sentient corn.” Sir, you have my attention.

>>Here's the debut trailer: https://www.youtube.com/watch?v=7yi7uyxLpV4

What was wrong about Unravel? I haven't played in, and I think it looks like style over substance very much.

Damn, I want a game that has in-game graphics like in that Maize trailer! So beautiful.