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GOWTLOZ said:
curl-6 said:

Killzone 3 is indeed an incredibly technically demanding game for its hardware, with very impressive texturing, shading, geometry, and post-processing. It's one of the best looking games of the 7th gen, in my opinion.

Still though, it's a bit of an apples-to-oranges comparison to pit a linear action game against a massive open world one. As a more contained experience, Killzone 3 has the luxury of being able to focus its rendering budget into a smaller area.

A more like-for-like point of comparison for Breath of the Wild would be similar open world titles on PS3/360, like Skyrim or Far Cry 2/3/4.

I agree that Killzone 3 looks really amazing, its graphics are probably the best I've played on PS3 after GOW 3 and Ascension, but it also has a bit more open levels, much more advanced AI, which probably is required more in shooting games, and physics but it doesn't run at the 40-50fps that both GOW games run at.

On topic Skyrim is a terrible comparison to make, the game looks much worse than any other big release of that year on PS3 and 360. Far Cry 3 looks good but probably doesn't take advantage of either console's capability like an exclusive game like BOTW does and even then games like Batman Arkham City and GTA V look better while also open world. And I do think both look better than BOTW, but its hard to compare these games.

Breath of the Wild is not an exclusive, it's multiplat between Wii U and NX.

Regarding GTA V and Arkham City, those games look very good on PS3/360, but a cityscape of rectangular buildings is generally easier to render than rolling organic landscapes packed with dynamic vegetation.

Wii U has 1GB of RAM available for games, but PS3 and 360 have less than 500MB. As such, Breath of Wild likely wouldn't fit into the working memory of PS3 or 360, it would have to be cut down until it fit, which would require downgrades.