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curl-6 said:
GOWTLOZ said:

I agree with that, but the distance detailing shouldn't be much hard considering that the resolution allows loss of detail fairly nearby. GOW 3 didn't have vast open worlds but the worlds it did have were all very highly detailed, just look at the titans, millions of polygons moving as one entity, that is very impressive and something you do not see in open world games. Also as they were all at a fairly close or very close range they were highly detailed.

Killzone 3 is maybe even more hardware intensive according to you because the game did allow some exploration and freedom of movement and was incredibly detailed. Both GOW 3 and Killzone 3 have a lot more enemies too and Killzone 3 has very advanced AI. That is a very CPU intensive game.

Killzone 3 is indeed an incredibly technically demanding game for its hardware, with very impressive texturing, shading, geometry, and post-processing. It's one of the best looking games of the 7th gen, in my opinion.

Still though, it's a bit of an apples-to-oranges comparison to pit a linear action game against a massive open world one. As a more contained experience, Killzone 3 has the luxury of being able to focus its rendering budget into a smaller area.

A more like-for-like point of comparison for Breath of the Wild would be similar open world titles on PS3/360, like Skyrim or Far Cry 2/3/4.

I think Zelda achieves quite a bit, but Farcry 3-4 are quite good looking games and are quite demanding, so if anything, you nailed the games required to base a comparison on.