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Dulfite said:
Ljink96 said:
Yeah I did hear that they're focusing on story while being like Sticker Star. Can't wait for this one. And yes, I've played every Paper Mario and this one seems like good fun. No PM64 or TTYD but it'll be fun.

^^^

All these "purests" that can't appreciate when Paper Mario truly stands for; creativity and innovation (which is only allowed when you don't continue making the same game over and over like the M&L series, which has become quite stagnant).

To disprove your arguments about Paper Mario being about "innovation" all you really need to do is look at the games. The first Paper Mario game was pretty much a spiritual succesor to Mario RPG, the game's its own beast all together, but it'd be foolish how much it borrows from its predecessor, and while there quite a number of slight "innovations" in the game, nothing was really revolutionary for either Mario or RPGs.

TTYD was just an "improved" version of PM64, to the point that some of the settings are almost exactly the same (a Koopa Village near castle, a boo mansion in the woods, a tropical island where you need to enter some sort of mountain or volcano, not very innovative if you ask me), partners, and a lot of mechanics are completely reused with no twist or new uses, not to say that the game is a complete rehash of its predecessor, but to describe it as innovative would just be stupid.

Super Paper Mario, what's innovative about this? No, really, I don't get it. There's a clear difference between innovating within the series you're in, and changing its core gameplay to something completely different, and even then, what's so innovative about the run-of-the-mill Mario platformer level structure they decided to go by? I mean, it could be considered "shaking things up" for the series, but if the gameplay doesn't ressemble anything similar to the original idea, then how can it be innovating that idea? Doesn't make sense.

Sticker Star, here I can agree with you on a certain level, this game did innovate within the Paper Mario GAMEPLAY formula, but most agree that the concepts behind those innovations are badly executed and ended up hurting the quality of the game as a result. However, the progression structure is a complete copy-paste job taken from the New Mario games, taking the concept of Chapters and creating a complete, explorative worlds that accomodate them, and then completely destroying it. Again, nothing innovative about this.

 

I'll agree that creativity it's Paper Mario's core appeal, but that was almost shown in its unique treatment of the Mario universe and characters, as well as the beautiful unique worlds and characters we'd only get to explore in Paper Mario games, and no other Mario game else. There is NOTHING creative about the recent Paper Mario games. Nothing.



I'm now filled with determination.