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Lauster said:

Please go inform yourself on how MP works.

In most of the cases on PC, it's not a peer-to-peer system like you claimed, but a client-server system (one player hosts the game, and a host migration is implemented when the hosting machine leaves). Dedicated server is a client-server system too where the host is not one of the players.

It's the same on PS and XB. For example, Uncharted 4 MP is hosted by a player, but there are articles that talk about P2P MP like you because there is no dedicated server, whereas this is a typical client-server MP (http://gamingbolt.com/uncharted-4-multiplayer-relies-on-peer-to-peer-no-dedicated-servers).

Ok, I will give you that one since I am using the term Peer to Peer a little to losely for the subject.  No there isn't actual true P2P MP gaming but instead the Peer is the one client machine which is the host and all other peers connect to that machine as clients.  I am using the term P2P because this is the definition developers have used for their MP component.  

My statement still remain the same.  Since there isn't any dedicated server in the process, there is nothing Sony is providing for MP gaming that requires them to add MP to PS+.  All the work is done between the consoles that connect to one another.