Hynad said:
GOWTLOZ said:
I agree with that, but the distance detailing shouldn't be much hard considering that the resolution allows loss of detail fairly nearby. GOW 3 didn't have vast open worlds but the worlds it did have were all very highly detailed, just look at the titans, millions of polygons moving as one entity, that is very impressive and something you do not see in open world games. Also as they were all at a fairly close or very close range they were highly detailed.
Killzone 3 is maybe even more hardware intensive according to you because the game did allow some exploration and freedom of movement and was incredibly detailed. Both GOW 3 and Killzone 3 have a lot more enemies too and Killzone 3 has very advanced AI. That is a very CPU intensive game.
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The titans in GoW3 are not made of 1 million polygons. Not even close.
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Even if that was the case, only a fraction of that poly-count would ever actually be rendered on-screen. If a titan is close enough that it's hitting its highest LOD setting, you'd only be able to see a part of it. If you can see most/all of a titan, then you're seeing it at a lower LOD setting, thus a lot of the triangles have been culled.