| Jumpin said: The precise and fast IR aiming was a VAST improvement on the sluggish GameCube controls. |
Gotta agree. I loved the motion controls in Metroid Prime, and in Skyward Sword and Star Fox Zero for that matter.
And Nintation, why use Splatoon as model for success when that game is also built around motion controls?
Anyway, I do think Nintendo could use a FPS. Maybe something like Unreal or Turok. But Metroid is an action-adventure game and should probably stay that way. Although I've long dreamed of a Metroid spin-off based on the Republic Commando template. How awesome would that be?










