Aura7541 said:
I was hoping you would provide ample examples because I see a lot of telling, but not a lot of showing. The thing with GwG and PS+ is more nuanced than you're making it out to be. Take Rocket League as an example. It was offered for free on PS+ and the number of players grew a lot. However, how does this move pay off on the long run? Well, the game is relatively inexpensive so the initial hit won't be as big as, let's say, a kind of hit a AAA game will receive. In addition, it is a multiplayer game which provides it a lot of replayability and also has a bunch of DLC. Because of the former, it increases the likelihood of players purchasing DLC which in turn, leads to greater revenue. ROTR, on the other hand, is a costlier single player game that doesn't have as much replayability as Rocket League. TL;DR - It largely depends on what type of game you're talking about. |
If you talking about money now, you have to consider it got a money hat from MS, RotTR already sold millions, will sell millions more, then it will get more money to be on services like GwG, PS+, for more money. Which will help the next game do well. I imagine people will also buy the DLC.
RotTR in a different position than something like Rocket League having already sold millions and having a big money hat deal with MS.
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